Checkmate in a single move is the fastest way to build board vision: you learn what a finished attack looks like, one pattern at a time. Nine puzzles below, easiest first. In each one, find the move that ends the game immediately.
A tip before you start: a move is only mate when the enemy king has no reply at all — no square to run to, nothing that can block, and nothing that can capture the piece giving check. Check all three before you call it.
Ra6#.
Qg2#.
f8=R# — f8=Q# also mates. Checkmate is checkmate.
Rb8#.
Rxf1#.
Rh6#.
Rg8#.
Rc1#.
Bc6#.
These nine come from the Learning Path in Chess GM Champion — hundreds of checkmate puzzles from classic training books, ordered easy to hard, with spaced repetition so the patterns stick. It runs fully offline, has no ads and no account, and the coach explains why a wrong answer fails, not just that it does.
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